#ifndef CSTATED_H
#define CSTATED_H
#include <windows.h>
#include "GameStructures.h"
#include "sList.h"
class cStatEd{
public:
	cStatEd();
   
	~cStatEd();
    int Switch();
	int InitDialog();
	int SetUpForZM();
	int SetUpForMF();
	int LoadSprite();
	int SetupPreview();
	int SaveSprite();
	SprGBuf SpritePreview;
	sList   SpriteList;
	ZMS     ZMSprite;
	MFS     FusionSprite;
	HWND me;
	HWND Health;
	HWND Damage;
	sCombo Res1;
	sCombo Res2;
	//ZM stuff
	HWND  shp;
	HWND  lhp;
	HWND  m;
	HWND  sm;
	HWND  pb;
	//MF
	HWND  u1;
	HWND  u2;
	HWND  u3;
	HWND  ud;

};
#endif 